the maxx parts 13 – 17
- April 12th, 2010
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new vids for the maxx. Retop in topogun.
part 13:
part 14:
part 15:
part 16:
part 17:
Posts Tagged ‘the maxx’
new vids for the maxx. Retop in topogun.
part 13:
part 14:
part 15:
part 16:
part 17:
I fixed the clavicles, adjusted the relationship between the pecs, delts and bicep. I added some more costume detail. I think I might be ready to retopo this guy.
part 11:
part 12:
This isz were always interesting to me. Little cracked out characters in The Maxx comic book by Sam keith. They were henchmen to Mr Gone and depending on whether they were in the outback or in the real world they changed color. The most interesting part about the isz were that in the real world they looked like whatever you dressed them to be.
I figured I would try my hand at one of them as the old granny isz to go along with my 3D vision of the Maxx. In my final version of the isz and Maxx I plan on posing Maxx in his typical running pose with the granny isz latched on to his back and arms just like they are from the second Maxx comic before he gets locked into a dumpster by Mr Gone.
At any rate, here’s my progress.
part 1:
part 2:
Getting to the point where I’m nearly happy with this guy. I still need to fix his clavicles. They’re not sitting right..
part 9:
part 10:
Started on his boots. I really want to take the approach that this is a bum superhero. In doing that I figure his boots would be mucked up pretty good. I also had an idea that he would place things on them as if they were trophies like the doll head and the bolts. The parts that get stuck from normal trenching through alleyways and dumpsters should also bring some character to him. I think it also suites his juxtaposition as The Maxx in the comic.
part 6:
part 8:
Quick update on this guy. Mainly just tweaking him and moving pieces around. Trying to get a basic feeling of where I’m going with him.
part 4:
part 5:
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